![]() ![]() We assume that you'll need to have DX11 mode enabled to see this feature, as it's one of the key technologies delivered by this API. Because of this, all of our testing had DX11 enabled. Basically speaking, enabling DX11 makes the game look better, but to our surprise it also made the game run much faster. Also, because the DX11 version employs compute shaders we can use higher quality blurs for Depth of Field and SSAO". According to Nixxe, that main difference is that DX11, ".has tessellation on characters and soft shadows (both of which are not available in DX9). The good news is that even with every setting cranked to the maximum value, the game was still perfectly playable in this opening section.Įnabling DirectX 11 allows the game to use better special effects. Finally, our test PC was armed with an Intel i5 750 CPU, 4GB of memory and an NVIDIA GTX 460 Video Card, placing it firmly in the mid-range, not-stupid-expensive category. Each test was run with all graphics options at the minimal value, expect for the value being tested. All testing was done at 1920 x 1080p with DirectX 11 enabled, as it's actually faster than with DX disabled. We used the most excellent Fraps application to record the average performance (framerate for those in the know) of this section. ![]() Testing performance was very easy - at the very beginning of the game is a section where the player automatically walks through a series of laboratories, packed with characters and lots of graphical detail. With the help of Nixxes, today's Before You Begin guide explains what each setting actually means, as well as the performance impact each setting will have on your game. Delving into the graphics options of the PC version reveals a nice range of graphics options, allowing you to tweak the game to your heart's content. Developer Nixxes has delivered a superb PC version that really makes the most of the added grunt afforded by the stupidly powerful PC platform. V0.088 FX IMPLANT 2.Deus Ex Human Revolution is not just another console port. V0.276 for Director's Cut version and partially for non DC version of the game Screenshots of it are available in the gallery. I tried to do raytracing in one of versions, but didn't release it. You may see comparison screenshots from this mod and vanilla game in the gallery. Tried to implement self shadowing, but amount of problems with game lights completely destroy positive changes (game lights are applied through the walls). Well, color filter removed by me, added few effects and raytraced reflections (the only version which use it). Replace heads of characters in game with some zombie and they will look much more real, just because you never saw zombie. It's not just the matter of taste, when human eye see darkened image with degraded colors, "quality looks better" as less errors visible actually. I hate all modern color filters, because they can be applied only for some rare cases, but not always the same. Like chickens percept first creature as their mum, they decided that game should be yellow as on first screenshots. Gamers are not objective as most of humans. This make me think game was developed for too long or by very different people who made game content not equal between levels by way it's done and quality. Some of them looks very good, like from other game imported by modders. ![]() 3d models mostly very bad, they are not stylish (also environment is empty if compare to modern games, some textures are missing). Game have many similar things to Deus Ex 1 and gives sweet deja vu feeling from time to time, but visual quality and performance are awful. I haven't played it much at first, because all time was spend for modding and fixing bugs in the game, but later completed it and was totally satisfied. Third game, it was developed by another team, but they tried to make game closer to first Deus Ex. ![]()
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